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Culpa Innata : ウィキペディア英語版 | Culpa Innata
''Culpa Innata'' ((ラテン語:Innate Sin or Innate Fault)) is a third person point-and-click adventure game developed by Turkish company Momentum AS and published by Strategy First. ==Gameplay==
The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions, and can vary depending on the order in which they were unlocked. ''Culpa Innata'' features an in-game diary to track a player's progress.〔 The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player. The game also features a day/night cycle; certain events and characters appear only during a specific time of day.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Culpa Innata」の詳細全文を読む
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