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・ Cultivar group
・ Cultivated plant taxonomy
・ Cultivation
・ Culottes
・ Culoz
・ Culoz–Modane railway
・ Culp
・ Culp Creek
・ Culp Creek, Oregon
・ Culp House
・ Culp Special
・ Culp's Hill
・ Culpa
・ Culpa (1993 film)
・ Culpa in contrahendo
Culpa Innata
・ Culpability
・ Culpable (disambiguation)
・ Culpable (film)
・ Culpable and reckless conduct
・ Culpable de este Amor
・ Culpable homicide
・ Culpables
・ Culpas ajenas
・ Culpascope
・ Culpeo
・ Culpeper
・ Culpeper (Amtrak station)
・ Culpeper (surname)
・ Culpeper baronets


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Culpa Innata : ウィキペディア英語版
Culpa Innata

''Culpa Innata'' ((ラテン語:Innate Sin or Innate Fault)) is a third person point-and-click adventure game developed by Turkish company Momentum AS and published by Strategy First.
==Gameplay==

The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions, and can vary depending on the order in which they were unlocked. ''Culpa Innata'' features an in-game diary to track a player's progress.〔 The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player. The game also features a day/night cycle; certain events and characters appear only during a specific time of day.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Culpa Innata」の詳細全文を読む



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